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jowihue:animation [2016/03/30 12:38]
wim [Practical information regarding animations]
jowihue:animation [2018/03/07 20:09] (current)
wim
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 Creating a new animation starts with clicking on the   ​button in the top line of the animation tab. After pressing this button a new animation will appear in the list. The animation slider tab is already opened for editing the steps in this animation. Creating a new animation starts with clicking on the   ​button in the top line of the animation tab. After pressing this button a new animation will appear in the list. The animation slider tab is already opened for editing the steps in this animation.
  
-{{ :​images:​animation1.png?nolink |}}+{{:​images:​animation1.png}}
 ==== Options ==== ==== Options ====
 In the new animation is the first part the slider tab for setting the options of the animation. Click on the triangle to open it. In the new animation is the first part the slider tab for setting the options of the animation. Click on the triangle to open it.
  
-{{:​images:​animation2.png?nolink|}}+{{:​images:​animation2.png}}
  
 === Stretch time of this animation until set end time === === Stretch time of this animation until set end time ===
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 A sample animation using stretch: A sample animation using stretch:
  
-{{:​images:​animation3.png?nolink|}}+{{:​images:​animation3.png}}
  
 An animation “stretchit” consists of three scenes without loops. Stretching is enabled for this animation. \\ An animation “stretchit” consists of three scenes without loops. Stretching is enabled for this animation. \\
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 Next, we create an event which triggers at 9 PM in the evening, with the event action set to run animation “stretchit” until 10PM (any time could be used here of course). \\ Next, we create an event which triggers at 9 PM in the evening, with the event action set to run animation “stretchit” until 10PM (any time could be used here of course). \\
  
-{{:​images:​animation4.png?nolink|}}+{{:​images:​animation4.png}}
  
 First the plugin will calculate the value of stretching needed for correct timing. In this example the base line period is 10 minutes. As a result, scene A will run for 10*3=30 minutes, scene B for 10*2=20 minutes and scene C for 10*1=10 minutes.\\ First the plugin will calculate the value of stretching needed for correct timing. In this example the base line period is 10 minutes. As a result, scene A will run for 10*3=30 minutes, scene B for 10*2=20 minutes and scene C for 10*1=10 minutes.\\
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 Once you select the first scene, the text will disappear and a formula will be displayed (but not yet approved). The marker will change to an approval sign, once you reach a valid formula. From this moment the animation will be saved. Each approved change will be directly saved for you and is reflected in the formula area:  Once you select the first scene, the text will disappear and a formula will be displayed (but not yet approved). The marker will change to an approval sign, once you reach a valid formula. From this moment the animation will be saved. Each approved change will be directly saved for you and is reflected in the formula area: 
  
-{{:​images:​animation5.png?nolink|}}\\+{{:​images:​animation5.png}}\\
 ''​The animation belonging to the above formula line is shown a bit later. [S*x]=Stretch factor, [T:​x]=Transition time, {L-x}= number of loops.''​ ''​The animation belonging to the above formula line is shown a bit later. [S*x]=Stretch factor, [T:​x]=Transition time, {L-x}= number of loops.''​
  
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 A standard sequence will do for many situations, but in some scenarios you might want to loop back a few times before proceeding to the next step. This plugin can handle loops if you need it, preventing you to have to create dozens of steps to reach the same goal. The plugin will show with every step whether a loop is possible and, if so, to which step you could return without getting in trouble. The formula line will show you what is going to happen. A standard sequence will do for many situations, but in some scenarios you might want to loop back a few times before proceeding to the next step. This plugin can handle loops if you need it, preventing you to have to create dozens of steps to reach the same goal. The plugin will show with every step whether a loop is possible and, if so, to which step you could return without getting in trouble. The formula line will show you what is going to happen.
  
-{{:​images:​animation6.png?nolink|}}+{{:​images:​animation6.png}}
  
 When using loops, the last defined step will be able to set an infinite loop. To prevent things getting out of hand, when you set the infinite loop, the animation will be cancelled when any other command is performed by the plugin. So loop ends when lights are switched off, or a scene is started or another animation starts, or the HS bridge device sends a cancel animation command. When using loops, the last defined step will be able to set an infinite loop. To prevent things getting out of hand, when you set the infinite loop, the animation will be cancelled when any other command is performed by the plugin. So loop ends when lights are switched off, or a scene is started or another animation starts, or the HS bridge device sends a cancel animation command.